Shield timers. Secret missions. Enemy positions. Alliance churn. Ferocious Intel surfaces everything your rivals hope you won't notice — live, cross-server, and delivered to your in-game mailbox before a shield drops.
Here's a taste of what the interface looks like when you log in. No stock screenshots — this is the product.
Every enemy alliance member in one table. Exact expiry times, power, coords, all sortable. Set an alert and we'll DM you 60 seconds before a shield drops.
The alert arrives in your game mailbox with the target's coordinates attached. Tap to teleport straight to their base — no tab-switching, no math.
Track power and membership for your alliance — or any rival's. Spot members who left last week, power that quietly doubled, trends that tell the real story.
Every active Secret Mission on the server, ranked so the highest-value plunders rise to the top. Rarity, level, owner alliance, and the exact second each one becomes open. Ghost tasks on Thursdays labeled with their origin server.
Who teleported into your server for Buster Day. Origin server badge on every player. See power, alliance, and shield state at a glance.
Scan any area of the map live — Capital mud, a rival's hive, an assembly point. Every base returned in seconds, sorted by distance from center.
This is the first question everyone asks. The honest answer.
We don't ask for your game login. You never type your game password into this site. We have no way to access your account, and we never will.
Everything the Service shows is information already visible to any player — shield states, coordinates, alliance memberships, power rankings. We just make it faster to find and organize.
No clicks, no moves, no purchases, no chat messages are sent from your account. The only thing we send in-game is a coordinate share to your own mailbox — and only when you ask.
Scans you run, alerts you set, players you search — none of it is visible to other users. Your account, your view.
Nine modules, built to answer the questions you ask in-game: where are they, when are they open, and how do I hit them first.
Exact expiry timestamps for every shielded enemy alliance member. Sort by drop time. Filter by power. Cross-server queries included.
Every active Secret Mission on the server, ranked by plunder value. Owner, rarity, level, and the exact second each one opens. Ghost-task cross-server targets labeled on Thursdays.
One-minute warning sent to your in-game mailbox before an enemy shield drops or a mission becomes plunderable. Up to 3 active alerts.
Find any player on any server by name. Rename history and teleport tracking included, so aliases don't fool you.
Scan any server from any other. Track enemies who teleported in for Buster Day. Find alliance members who transferred out.
Every base inside a chosen radius, live. One click to scan the Capital mud zone. Exports to CSV.
Track your own alliance's power and membership over time. See who joined, who left, and when — surfaced as a clean timeline.
Full power breakdown, hero roster, career level, troop estimate, rename history, origin server, and transfer/teleport status.
Send a live coordinate link to any UID on any server, delivered to your in-game mailbox. Sender identity is not attached.
Our system aggregates publicly visible intel from across servers and keeps it fresh, so you don't have to hunt for it manually.
That data becomes scannable tables: who's shielded, who's teleported in, where the missions are, who joined your rival alliance last week.
Set alerts, export coordinates, send yourself a teleport link, plan your strike. We surface the information — the plays are yours.
Information that used to take an hour of manual map-staring now takes ten seconds.
— the entire pointBuy intel for a single Buster Day, a single week, or lock in steady access. Cancel anytime.
All prices in USD. Cancel anytime from your Billing page. See our refund policy.
We never log into your game account and never handle your credentials. The Service works entirely with publicly visible information — we don't modify game state, send chats, or interact with any account on your behalf. That said, we can't make guarantees about a game publisher's future policies, and you use the Service at your own risk. See our Terms of Service.
No. Never. Don't give it to anyone who asks.
Scans reflect the current game state at the moment you trigger them. Shield timers are precise to the minute. Alerts re-verify shortly before firing, so you don't get false positives if a shield gets refreshed.
We've weathered game changes before and rebuild quickly. Extended outages lasting longer than one week may qualify for a discretionary pro-rated credit — see our Refund Policy.
Anytime, from the Billing page. You keep access until the end of your paid period. We don't auto-renew after cancellation.
Accounts are single-user only. Account sharing is a violation of our Terms and results in permanent bans for all involved.
Create an account, choose a plan, cancel anytime.